// DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
// Based on "crates/store/re_sdk_types/definitions/rerun/blueprint/archetypes/entity_behavior.fbs".

#include "entity_behavior.hpp"

#include "../../collection_adapter_builtins.hpp"

namespace rerun::blueprint::archetypes {
    EntityBehavior EntityBehavior::clear_fields() {
        auto archetype = EntityBehavior();
        archetype.interactive =
            ComponentBatch::empty<rerun::components::Interactive>(Descriptor_interactive)
                .value_or_throw();
        archetype.visible =
            ComponentBatch::empty<rerun::components::Visible>(Descriptor_visible).value_or_throw();
        return archetype;
    }

    Collection<ComponentColumn> EntityBehavior::columns(const Collection<uint32_t>& lengths_) {
        std::vector<ComponentColumn> columns;
        columns.reserve(2);
        if (interactive.has_value()) {
            columns.push_back(interactive.value().partitioned(lengths_).value_or_throw());
        }
        if (visible.has_value()) {
            columns.push_back(visible.value().partitioned(lengths_).value_or_throw());
        }
        return columns;
    }

    Collection<ComponentColumn> EntityBehavior::columns() {
        if (interactive.has_value()) {
            return columns(std::vector<uint32_t>(interactive.value().length(), 1));
        }
        if (visible.has_value()) {
            return columns(std::vector<uint32_t>(visible.value().length(), 1));
        }
        return Collection<ComponentColumn>();
    }
} // namespace rerun::blueprint::archetypes

namespace rerun {

    Result<Collection<ComponentBatch>>
        AsComponents<blueprint::archetypes::EntityBehavior>::as_batches(
            const blueprint::archetypes::EntityBehavior& archetype
        ) {
        using namespace blueprint::archetypes;
        std::vector<ComponentBatch> cells;
        cells.reserve(2);

        if (archetype.interactive.has_value()) {
            cells.push_back(archetype.interactive.value());
        }
        if (archetype.visible.has_value()) {
            cells.push_back(archetype.visible.value());
        }

        return rerun::take_ownership(std::move(cells));
    }
} // namespace rerun
